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skills.xml [2014/10/27 20:48]
admin
skills.xml [2016/07/08 20:55]
admin
Line 15: Line 15:
     <set name="​Basic">​     <set name="​Basic">​
         <skill id="​1"​ name="​Emote"​ icon="​graphics/​skills/​emote.png"​ description="​You can share your mood." invokeCmd="/​emote 1"/>​         <skill id="​1"​ name="​Emote"​ icon="​graphics/​skills/​emote.png"​ description="​You can share your mood." invokeCmd="/​emote 1"/>​
-        <skill id="​2"​ name="​Trade"/>​+        <skill id="​2"​ name="​Trade" alwaysVisible="​true"/>
         <skill id="​3"​ name="​Party"​ level="​1"​ description="​You can join a party."/>​         <skill id="​3"​ name="​Party"​ level="​1"​ description="​You can join a party."/>​
         <skill id="​3"​ name="​Party"​ level="​2"​ description="​You can join and create a party."/>​         <skill id="​3"​ name="​Party"​ level="​2"​ description="​You can join and create a party."/>​
Line 21: Line 21:
     <set name="​Magic">​     <set name="​Magic">​
         <skill id="​19"​ name="​Fire Ball" shortName="​FB"​ particle="​graphics/​particles/​fire-explosion.xml"/>​         <skill id="​19"​ name="​Fire Ball" shortName="​FB"​ particle="​graphics/​particles/​fire-explosion.xml"/>​
-        <skill id="​340"​ name="​Magic"/>​+        <skill id="​340"​ name="​Magic" alwaysVisible="​false" />
         <skill id="​341"​ name="​Life Magic"/>​         <skill id="​341"​ name="​Life Magic"/>​
         <skill id="​342"​ name="​War Magic"/>​         <skill id="​342"​ name="​War Magic"/>​
Line 46: Line 46:
 |particle|particle effect used while attack with skill|can be missing| |particle|particle effect used while attack with skill|can be missing|
 |soundHit|skill hit sound|can be missing| |soundHit|skill hit sound|can be missing|
 +|soundHitDelay|skill hit sound delay|can be missing|
 |soundMiss|skill miss sound|can be missing| |soundMiss|skill miss sound|can be missing|
 +|soundMissDelay|skill miss sound delay|can be missing|
 |invokeCmd|fake skill action. For legacy server can be used as skill use/​attack|can be missing| |invokeCmd|fake skill action. For legacy server can be used as skill use/​attack|can be missing|
 +|alwaysVisible|show skill in skills window even if player not have this skill|default value false|
 +|useButton|use button text|Default is "​use"​|
 +|owner|skill owner: can be "​player",​ "​mercenary",​ "​homunculus"​|Default is "​player"​|
 +|errorText|skill usage error text|Can be missing|
 +|levelUpEffectId|Particle effect id if levelup happend. If missing or equal to -1, will be used variable from paths.xml|Default is -1|
 +|removeEffectId|particle effect id to play if skill was removed|Default -1|
 +|castingSrcEffectId|Particle effect played on casted skill source|Default -1|
 +|castingDstEffectId|Particle effect played on casted skill destination|Default -1|
 +|castingAction|Player action while casting skill by default|Default "​cast"​|
 +|castingRideAction|Player action while casting skill and riding|Default "​cast"​|
 +|castingSkyAction|Player action while casting skill and located on air collision tile|Default "​cast"​|
 +|castingWaterAction|Player action while casting skill and located on water collision tile|Default "​cast"​|
 +|useTextParameter|Ask player about text parameter for casting skill|can be missing|
 +|hitEffectId|Paritcle hit effect|Default -1|
 +|missEffectId|Paritcle miss effect|Default -1|
 +
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