Differences
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skills.xml [2014/10/27 20:48] admin |
skills.xml [2016/07/08 20:55] admin |
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<set name="Basic"> | <set name="Basic"> | ||
<skill id="1" name="Emote" icon="graphics/skills/emote.png" description="You can share your mood." invokeCmd="/emote 1"/> | <skill id="1" name="Emote" icon="graphics/skills/emote.png" description="You can share your mood." invokeCmd="/emote 1"/> | ||
- | <skill id="2" name="Trade"/> | + | <skill id="2" name="Trade" alwaysVisible="true"/> |
<skill id="3" name="Party" level="1" description="You can join a party."/> | <skill id="3" name="Party" level="1" description="You can join a party."/> | ||
<skill id="3" name="Party" level="2" description="You can join and create a party."/> | <skill id="3" name="Party" level="2" description="You can join and create a party."/> | ||
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<set name="Magic"> | <set name="Magic"> | ||
<skill id="19" name="Fire Ball" shortName="FB" particle="graphics/particles/fire-explosion.xml"/> | <skill id="19" name="Fire Ball" shortName="FB" particle="graphics/particles/fire-explosion.xml"/> | ||
- | <skill id="340" name="Magic"/> | + | <skill id="340" name="Magic" alwaysVisible="false" /> |
<skill id="341" name="Life Magic"/> | <skill id="341" name="Life Magic"/> | ||
<skill id="342" name="War Magic"/> | <skill id="342" name="War Magic"/> | ||
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|particle|particle effect used while attack with skill|can be missing| | |particle|particle effect used while attack with skill|can be missing| | ||
|soundHit|skill hit sound|can be missing| | |soundHit|skill hit sound|can be missing| | ||
+ | |soundHitDelay|skill hit sound delay|can be missing| | ||
|soundMiss|skill miss sound|can be missing| | |soundMiss|skill miss sound|can be missing| | ||
+ | |soundMissDelay|skill miss sound delay|can be missing| | ||
|invokeCmd|fake skill action. For legacy server can be used as skill use/attack|can be missing| | |invokeCmd|fake skill action. For legacy server can be used as skill use/attack|can be missing| | ||
+ | |alwaysVisible|show skill in skills window even if player not have this skill|default value false| | ||
+ | |useButton|use button text|Default is "use"| | ||
+ | |owner|skill owner: can be "player", "mercenary", "homunculus"|Default is "player"| | ||
+ | |errorText|skill usage error text|Can be missing| | ||
+ | |levelUpEffectId|Particle effect id if levelup happend. If missing or equal to -1, will be used variable from paths.xml|Default is -1| | ||
+ | |removeEffectId|particle effect id to play if skill was removed|Default -1| | ||
+ | |castingSrcEffectId|Particle effect played on casted skill source|Default -1| | ||
+ | |castingDstEffectId|Particle effect played on casted skill destination|Default -1| | ||
+ | |castingAction|Player action while casting skill by default|Default "cast"| | ||
+ | |castingRideAction|Player action while casting skill and riding|Default "cast"| | ||
+ | |castingSkyAction|Player action while casting skill and located on air collision tile|Default "cast"| | ||
+ | |castingWaterAction|Player action while casting skill and located on water collision tile|Default "cast"| | ||
+ | |useTextParameter|Ask player about text parameter for casting skill|can be missing| | ||
+ | |hitEffectId|Paritcle hit effect|Default -1| | ||
+ | |missEffectId|Paritcle miss effect|Default -1| | ||
+ |