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skills.xml [2014/10/28 16:55]
admin
skills.xml [2015/04/07 17:15]
admin
Line 46: Line 46:
 |particle|particle effect used while attack with skill|can be missing| |particle|particle effect used while attack with skill|can be missing|
 |soundHit|skill hit sound|can be missing| |soundHit|skill hit sound|can be missing|
 +|soundHitDelay|skill hit sound delay|can be missing|
 |soundMiss|skill miss sound|can be missing| |soundMiss|skill miss sound|can be missing|
 +|soundMissDelay|skill miss sound delay|can be missing|
 |invokeCmd|fake skill action. For legacy server can be used as skill use/​attack|can be missing| |invokeCmd|fake skill action. For legacy server can be used as skill use/​attack|can be missing|
 |alwaysVisible|show skill in skills window even if player not have this skill|default value false| |alwaysVisible|show skill in skills window even if player not have this skill|default value false|
 +|useButton|use button text|Default is "​use"​|
 +|owner|skill owner: can be "​player",​ "​mercenary",​ "​homunculus"​|Default is "​player"​|
 +|errorText|skill usage error text|Can be missing|
 +|levelUpEffectId|Particle effect id if levelup happend. If missing or equal to -1, will be used variable from paths.xml|Default is -1|
 +|removeEffectId|particle effect id to play if skill was removed|Default -1
  
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