Differences
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skills.xml [2014/10/28 16:55] admin |
skills.xml [2015/04/07 17:15] admin |
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|particle|particle effect used while attack with skill|can be missing| | |particle|particle effect used while attack with skill|can be missing| | ||
|soundHit|skill hit sound|can be missing| | |soundHit|skill hit sound|can be missing| | ||
+ | |soundHitDelay|skill hit sound delay|can be missing| | ||
|soundMiss|skill miss sound|can be missing| | |soundMiss|skill miss sound|can be missing| | ||
+ | |soundMissDelay|skill miss sound delay|can be missing| | ||
|invokeCmd|fake skill action. For legacy server can be used as skill use/attack|can be missing| | |invokeCmd|fake skill action. For legacy server can be used as skill use/attack|can be missing| | ||
|alwaysVisible|show skill in skills window even if player not have this skill|default value false| | |alwaysVisible|show skill in skills window even if player not have this skill|default value false| | ||
+ | |useButton|use button text|Default is "use"| | ||
+ | |owner|skill owner: can be "player", "mercenary", "homunculus"|Default is "player"| | ||
+ | |errorText|skill usage error text|Can be missing| | ||
+ | |levelUpEffectId|Particle effect id if levelup happend. If missing or equal to -1, will be used variable from paths.xml|Default is -1| | ||
+ | |removeEffectId|particle effect id to play if skill was removed|Default -1 | ||