Differences
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skills.xml [2015/03/25 13:09] admin |
skills.xml [2016/07/08 20:55] admin |
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|invokeCmd|fake skill action. For legacy server can be used as skill use/attack|can be missing| | |invokeCmd|fake skill action. For legacy server can be used as skill use/attack|can be missing| | ||
|alwaysVisible|show skill in skills window even if player not have this skill|default value false| | |alwaysVisible|show skill in skills window even if player not have this skill|default value false| | ||
+ | |useButton|use button text|Default is "use"| | ||
+ | |owner|skill owner: can be "player", "mercenary", "homunculus"|Default is "player"| | ||
+ | |errorText|skill usage error text|Can be missing| | ||
+ | |levelUpEffectId|Particle effect id if levelup happend. If missing or equal to -1, will be used variable from paths.xml|Default is -1| | ||
+ | |removeEffectId|particle effect id to play if skill was removed|Default -1| | ||
+ | |castingSrcEffectId|Particle effect played on casted skill source|Default -1| | ||
+ | |castingDstEffectId|Particle effect played on casted skill destination|Default -1| | ||
+ | |castingAction|Player action while casting skill by default|Default "cast"| | ||
+ | |castingRideAction|Player action while casting skill and riding|Default "cast"| | ||
+ | |castingSkyAction|Player action while casting skill and located on air collision tile|Default "cast"| | ||
+ | |castingWaterAction|Player action while casting skill and located on water collision tile|Default "cast"| | ||
+ | |useTextParameter|Ask player about text parameter for casting skill|can be missing| | ||
+ | |hitEffectId|Paritcle hit effect|Default -1| | ||
+ | |missEffectId|Paritcle miss effect|Default -1| | ||