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skills.xml [2015/03/25 13:12]
admin
skills.xml [2018/05/04 20:55] (current)
admin
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 |owner|skill owner: can be "​player",​ "​mercenary",​ "​homunculus"​|Default is "​player"​| |owner|skill owner: can be "​player",​ "​mercenary",​ "​homunculus"​|Default is "​player"​|
 |errorText|skill usage error text|Can be missing| |errorText|skill usage error text|Can be missing|
 +|levelUpEffectId|Particle effect id if levelup happend. If missing or equal to -1, will be used variable from paths.xml|Default is -1| 
 +|removeEffectId|particle effect id to play if skill was removed|Default -1| 
 +|srcEffectId|Particle effect played on skill action source|Default -1| 
 +|dstEffectId|Particle effect played on skill action destination|Default -1| 
 +|castingSrcEffectId|Particle effect played on casted skill source|Default -1| 
 +|castingDstEffectId|Particle effect played on casted skill destination|Default -1| 
 +|castingGroundEffectId|Particle effect played on casted skill on ground|Default -1| 
 +|castingAction|Player action while casting skill by default|Default "​cast"​| 
 +|castingRideAction|Player action while casting skill and riding|Default "​cast"​| 
 +|castingSkyAction|Player action while casting skill and located on air collision tile|Default "​cast"​| 
 +|castingWaterAction|Player action while casting skill and located on water collision tile|Default "​cast"​| 
 +|useTextParameter|Ask player about text parameter for casting skill|can be missing| 
 +|hitEffectId|Paritcle hit effect|Default -1| 
 +|missEffectId|Paritcle miss effect|Default -1| 
 +|missile-particle|Missile action particle effect file|Default no effect| 
 +|missile-z|Missile action particle effect z position|Default 32.0| 
 +|missile-lifetime|Missile action particle effect lifetime|Default 500| 
 +|missile-speed|Missile action particle effect moving speed|Default 7.0| 
 +|missile-diedistance|Missile action particle effect distance where particle removed|Default 8.0| 
 +|castingMissile-particle|Missile casting particle effect file|Default no effect| 
 +|castingMissile-z|Missile casting particle effect z position|Default 32.0| 
 +|castingMissile-lifetime|Missile casting particle effect lifetime|Default 500| 
 +|castingMissile-speed|Missile casting particle effect moving speed|Default 7.0| 
 +|castingMissile-diedistance|Missile casting particle effect distance where particle removed|Default 8.0| 
 +|castingAnimation|Casting animation. This animation can be shown on whole skill affecting area|Default value from paths.xml field skillCastingAnimation| 
 +|autoTab|If true allow add skill to auto shortcuts tab|Default true|
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