Sprites animation tags

frame

<frame
  offsetX=X
  offsetY=Y
  delay=D
  rand=R
  index=I
/>

sequence

<sequence>
  offsetX=X
  offsetY=Y
  delay=D
  rand=R
  
  start=S
  end=E
  repeat=R
  
  value=V
/>

V can be frames numbers:

Example:

value="1,2,3,4"
value="1-5,3,8"

or can be p, this mean pause

Example:

value="1,2,p,3-6,p,4"

Now repeat with value working incorrectly.

pause

<pause
  delay=D
  rand=R
/>
Print/export
Languages