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monsters.xml [2013/07/19 13:04] admin |
monsters.xml [2013/07/19 13:32] admin |
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<monster id="0" name="Piou" targetCursor="small" walkType="fly"> | <monster id="0" name="Piou" targetCursor="small" walkType="fly"> | ||
<sprite>monsters/piou.xml</sprite> | <sprite>monsters/piou.xml</sprite> | ||
- | <sound event="die">monsters/piou/die1.ogg</sound> | + | <sound event="die" delay="10">monsters/piou/die1.ogg</sound> |
<sound event="hit">monsters/piou/hit1.ogg</sound> | <sound event="hit">monsters/piou/hit1.ogg</sound> | ||
<sound event="hurt">monsters/piou/hurt1.ogg</sound> | <sound event="hurt">monsters/piou/hurt1.ogg</sound> | ||
Line 21: | Line 21: | ||
<sprite>monsters/piou.xml</sprite> | <sprite>monsters/piou.xml</sprite> | ||
<sprite>accessories/piousse-egg.xml</sprite> | <sprite>accessories/piousse-egg.xml</sprite> | ||
+ | <particlefx>graphics/particles/wisp.particle.xml</particlefx> | ||
</monster> | </monster> | ||
</monsters> | </monsters> | ||
Line 44: | Line 45: | ||
|colors|monster colors palette name| |only for Evol| | |colors|monster colors palette name| |only for Evol| | ||
|walkType|monster walk type|walk|Known types: walk, fly, swim, walkswim| | |walkType|monster walk type|walk|Known types: walk, fly, swim, walkswim| | ||
+ | |||
+ | ===== sound tag ===== | ||
+ | |||
+ | Describe different sounds on different monster events. | ||
+ | |||
+ | Eent attribute describe events: | ||
+ | |||
+ | ^ name ^ description ^ comment ^ | ||
+ | |hit|monster hit target| | | ||
+ | |miss|monster miss on target| | | ||
+ | |hurt|monster hurt|probably unused| | ||
+ | |die|monster died| | | ||
+ | |move|monster move|probably unused| | ||
+ | |sit|monster sit|unused| | ||
+ | |sittop|monster sit on top tile|unused| | ||
+ | |spawn|monster spawn| | | ||
+ | |||
+ | Delay describe delay between start hit/miss sounds and hurt/die sounds. This need to separate attack and attack result sound in time. | ||
+ | Default delay is 0. This mean hit/miss and hurt/die sounds played at same time. | ||
+ | |||
+ | ===== attack tag ===== | ||
+ | |||
+ | This tag describe attack effects (particle or/and sound) by id from file [[effects.xml]] | ||
+ | |||
+ | Attack attributes: | ||
+ | |||
+ | ^ name ^ description ^ default value ^ | ||
+ | |id|attack id|0| | ||
+ | |effect-id|particle effect id for moving attack object like arrows|effectId from [[paths.xml]]| | ||
+ | |hit-effect-id|particle effect id for normal hit to target|hitEffectId from [[paths.xml]]| | ||
+ | |critical-hit-effect-id|particle effect id for critical hit to target|criticalHitEffectId from [[paths.xml]]| | ||
+ | |miss-effect-id|particle effect id if hit is missed to target|missEffectId from [[paths.xml]]| | ||
+ | |action|attack sprite action|attack| | ||
+ | |missile-particle|moving object particle effect| | | ||
+ | |||
+ | ===== particlefx tag ===== | ||
+ | |||
+ | This tag describe persistend monster particle effect. | ||
+ | |||
+ | See also: [[effects.xml]], [[paths.xml]] | ||