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monsters.xml [2013/07/19 13:13]
admin
monsters.xml [2013/07/19 13:32]
admin
Line 21: Line 21:
     <​sprite>​monsters/​piou.xml</​sprite>​     <​sprite>​monsters/​piou.xml</​sprite>​
     <​sprite>​accessories/​piousse-egg.xml</​sprite>​     <​sprite>​accessories/​piousse-egg.xml</​sprite>​
 +    <​particlefx>​graphics/​particles/​wisp.particle.xml</​particlefx>​
   </​monster>​   </​monster>​
 </​monsters>​ </​monsters>​
Line 64: Line 65:
 Default delay is 0. This mean hit/miss and hurt/die sounds played at same time. Default delay is 0. This mean hit/miss and hurt/die sounds played at same time.
  
 +===== attack tag =====
 +
 +This tag describe attack effects (particle or/and sound) by id from file [[effects.xml]]
 +
 +Attack attributes:
 +
 +^ name ^ description ^ default value ^
 +|id|attack id|0|
 +|effect-id|particle effect id for moving attack object like arrows|effectId from [[paths.xml]]|
 +|hit-effect-id|particle effect id for normal hit to target|hitEffectId from [[paths.xml]]|
 +|critical-hit-effect-id|particle effect id for critical hit to target|criticalHitEffectId from [[paths.xml]]|
 +|miss-effect-id|particle effect id if hit is missed to target|missEffectId from [[paths.xml]]|
 +|action|attack sprite action|attack|
 +|missile-particle|moving object particle effect| |
 +
 +===== particlefx tag =====
 +
 +This tag describe persistend monster particle effect.
 +
 +See also: [[effects.xml]],​ [[paths.xml]]
  
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