Differences
This shows you the differences between two versions of the page.
Next revision | Previous revision | ||
skills.xml [2013/02/24 10:47] admin created |
skills.xml [2018/05/04 20:55] admin |
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<?xml version="1.0"?> | <?xml version="1.0"?> | ||
<skills> | <skills> | ||
+ | <set name="test"> | ||
+ | <skill var="1" name="quest 1" icon="graphics/skills/quest.png" description="Here quest example."/> | ||
+ | </set> | ||
<set name="Basic"> | <set name="Basic"> | ||
- | <skill id="1" name="Emote" icon="graphics/skills/emote.png" description="You can share your mood."/> | + | <skill id="1" name="Emote" icon="graphics/skills/emote.png" description="You can share your mood." invokeCmd="/emote 1"/> |
- | <skill id="2" name="Trade"/> | + | <skill id="2" name="Trade" alwaysVisible="true"/> |
<skill id="3" name="Party" level="1" description="You can join a party."/> | <skill id="3" name="Party" level="1" description="You can join a party."/> | ||
<skill id="3" name="Party" level="2" description="You can join and create a party."/> | <skill id="3" name="Party" level="2" description="You can join and create a party."/> | ||
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<set name="Magic"> | <set name="Magic"> | ||
<skill id="19" name="Fire Ball" shortName="FB" particle="graphics/particles/fire-explosion.xml"/> | <skill id="19" name="Fire Ball" shortName="FB" particle="graphics/particles/fire-explosion.xml"/> | ||
- | <skill id="340" name="Magic"/> | + | <skill id="340" name="Magic" alwaysVisible="false" /> |
<skill id="341" name="Life Magic"/> | <skill id="341" name="Life Magic"/> | ||
<skill id="342" name="War Magic"/> | <skill id="342" name="War Magic"/> | ||
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|name|skils page name| | |name|skils page name| | ||
- | Tag **skill** descrobe skill itself | + | Tag **skill** describe skill itself |
^ Parameter ^ Description ^ Comment ^ | ^ Parameter ^ Description ^ Comment ^ | ||
|id|skill id|can be missing if present var| | |id|skill id|can be missing if present var| | ||
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|particle|particle effect used while attack with skill|can be missing| | |particle|particle effect used while attack with skill|can be missing| | ||
|soundHit|skill hit sound|can be missing| | |soundHit|skill hit sound|can be missing| | ||
+ | |soundHitDelay|skill hit sound delay|can be missing| | ||
|soundMiss|skill miss sound|can be missing| | |soundMiss|skill miss sound|can be missing| | ||
+ | |soundMissDelay|skill miss sound delay|can be missing| | ||
+ | |invokeCmd|fake skill action. For legacy server can be used as skill use/attack|can be missing| | ||
+ | |alwaysVisible|show skill in skills window even if player not have this skill|default value false| | ||
+ | |useButton|use button text|Default is "use"| | ||
+ | |owner|skill owner: can be "player", "mercenary", "homunculus"|Default is "player"| | ||
+ | |errorText|skill usage error text|Can be missing| | ||
+ | |levelUpEffectId|Particle effect id if levelup happend. If missing or equal to -1, will be used variable from paths.xml|Default is -1| | ||
+ | |removeEffectId|particle effect id to play if skill was removed|Default -1| | ||
+ | |srcEffectId|Particle effect played on skill action source|Default -1| | ||
+ | |dstEffectId|Particle effect played on skill action destination|Default -1| | ||
+ | |castingSrcEffectId|Particle effect played on casted skill source|Default -1| | ||
+ | |castingDstEffectId|Particle effect played on casted skill destination|Default -1| | ||
+ | |castingGroundEffectId|Particle effect played on casted skill on ground|Default -1| | ||
+ | |castingAction|Player action while casting skill by default|Default "cast"| | ||
+ | |castingRideAction|Player action while casting skill and riding|Default "cast"| | ||
+ | |castingSkyAction|Player action while casting skill and located on air collision tile|Default "cast"| | ||
+ | |castingWaterAction|Player action while casting skill and located on water collision tile|Default "cast"| | ||
+ | |useTextParameter|Ask player about text parameter for casting skill|can be missing| | ||
+ | |hitEffectId|Paritcle hit effect|Default -1| | ||
+ | |missEffectId|Paritcle miss effect|Default -1| | ||
+ | |missile-particle|Missile action particle effect file|Default no effect| | ||
+ | |missile-z|Missile action particle effect z position|Default 32.0| | ||
+ | |missile-lifetime|Missile action particle effect lifetime|Default 500| | ||
+ | |missile-speed|Missile action particle effect moving speed|Default 7.0| | ||
+ | |missile-diedistance|Missile action particle effect distance where particle removed|Default 8.0| | ||
+ | |castingMissile-particle|Missile casting particle effect file|Default no effect| | ||
+ | |castingMissile-z|Missile casting particle effect z position|Default 32.0| | ||
+ | |castingMissile-lifetime|Missile casting particle effect lifetime|Default 500| | ||
+ | |castingMissile-speed|Missile casting particle effect moving speed|Default 7.0| | ||
+ | |castingMissile-diedistance|Missile casting particle effect distance where particle removed|Default 8.0| | ||
+ | |castingAnimation|Casting animation. This animation can be shown on whole skill affecting area|Default value from paths.xml field skillCastingAnimation| | ||
+ | |autoTab|If true allow add skill to auto shortcuts tab|Default true| |