Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
Last revision Both sides next revision
skills.xml [2015/03/25 13:12]
admin
skills.xml [2016/07/08 20:55]
admin
Line 54: Line 54:
 |owner|skill owner: can be "​player",​ "​mercenary",​ "​homunculus"​|Default is "​player"​| |owner|skill owner: can be "​player",​ "​mercenary",​ "​homunculus"​|Default is "​player"​|
 |errorText|skill usage error text|Can be missing| |errorText|skill usage error text|Can be missing|
 +|levelUpEffectId|Particle effect id if levelup happend. If missing or equal to -1, will be used variable from paths.xml|Default is -1|
 +|removeEffectId|particle effect id to play if skill was removed|Default -1|
 +|castingSrcEffectId|Particle effect played on casted skill source|Default -1|
 +|castingDstEffectId|Particle effect played on casted skill destination|Default -1|
 +|castingAction|Player action while casting skill by default|Default "​cast"​|
 +|castingRideAction|Player action while casting skill and riding|Default "​cast"​|
 +|castingSkyAction|Player action while casting skill and located on air collision tile|Default "​cast"​|
 +|castingWaterAction|Player action while casting skill and located on water collision tile|Default "​cast"​|
 +|useTextParameter|Ask player about text parameter for casting skill|can be missing|
 +|hitEffectId|Paritcle hit effect|Default -1|
 +|missEffectId|Paritcle miss effect|Default -1|
  
Navigation
Print/export
Languages