Table of Contents
Sprites animation tags
frame
<frame offsetX=X offsetY=Y delay=D rand=R index=I />
sequence
<sequence> offsetX=X offsetY=Y delay=D rand=R start=S end=E repeat=R value=V />
V can be frames numbers:
Example:
value="1,2,3,4" value="1-5,3,8"
or can be p, this mean pause
Example:
value="1,2,p,3-6,p,4"
Now repeat with value working incorrectly.
pause
<pause delay=D rand=R />